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Spite: into the deathless lands

Action RPG

A terrible demon has cursed the mountain with eternal undeath. Grasp your divine spear and cleanse the land of its trapped souls

PROJECT OVERVIEW

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smokin' mirrors

Production Time

  • 10 weeks half-time = Around 200 hours.

Engine

  • Sisyphus Engine (by our programmers)

The Team

  • 3 Level Designers

  • 4 Artists

  • 3 Animators

  • 2 Technical Artists

  • 5 Programmers

My Contribution

  • Made prototype in Unreal Engine

  • Created a sketch of the whole game with the level design team

  • Made detailed overview of second level

  • Built and propped levels in a rotating fashion as part of the LD team

  • Tuned and refined player mechanics as member of Player taskforce

  • Set timings, hitboxes and statistics for basic attacks while creating prototype

PROJECT highlights

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