top of page
Spite: into the deathless lands
Action RPG
A terrible demon has cursed the mountain with eternal undeath. Grasp your divine spear and cleanse the land of its trapped souls
PROJECT OVERVIEW
smokin' mirrors
Production Time
-
10 weeks half-time = Around 200 hours.
Engine
-
Sisyphus Engine (by our programmers)
The Team
-
3 Level Designers
-
4 Artists
-
3 Animators
-
2 Technical Artists
-
5 Programmers
My Contribution
-
Made prototype in Unreal Engine
-
Created a sketch of the whole game with the level design team
-
Made detailed overview of second level
-
Built and propped levels in a rotating fashion as part of the LD team
-
Tuned and refined player mechanics as member of Player taskforce
-
Set timings, hitboxes and statistics for basic attacks while creating prototype
PROJECT highlights
bottom of page