top of page

Glint

Third-Person Shooter

A dark malady threatens your homeland, tinkerer! Venture into the earth and root out the corruption with your makeshift crystal gun

PROJECT OVERVIEW

image.png

smokin' mirrors

Production Time

  • 15 weeks half-time = Around 300 hours.

Engine

  • Sisyphus Engine (by our programmers)

The Team

  • 3 Level Designers

  • 4 Artists

  • 3 Animators

  • 2 Technical Artists

  • 4 Programmers

My Contribution

  • Made prototype in Unreal Engine

  • Tuned and refined player mechanics as member of Player taskforce

  • Collaborated with animators, technical artists and programmers to do early iterations and tests of game mechanics in prototype

  • Built and propped levels in a rotating fashion as part of the LD team

  • Scripted spawning and key gameplay events in in-engine script graph

  • Assisted artists with achieving the desired lighting in engine

PROJECT highlights

bottom of page