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Glint
Third-Person Shooter
A dark malady threatens your homeland, tinkerer! Venture into the earth and root out the corruption with your makeshift crystal gun
PROJECT OVERVIEW
smokin' mirrors
Production Time
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15 weeks half-time = Around 300 hours.
Engine
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Sisyphus Engine (by our programmers)
The Team
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3 Level Designers
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4 Artists
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3 Animators
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2 Technical Artists
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4 Programmers
My Contribution
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Made prototype in Unreal Engine
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Tuned and refined player mechanics as member of Player taskforce
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Collaborated with animators, technical artists and programmers to do early iterations and tests of game mechanics in prototype
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Built and propped levels in a rotating fashion as part of the LD team
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Scripted spawning and key gameplay events in in-engine script graph
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Assisted artists with achieving the desired lighting in engine
PROJECT highlights
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