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micah on the mycelium trail

Platformer

Use the power of fungi to dash, sling and soar your way past dangerous insects to reunite with your brother

PROJECT OVERVIEW

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that studio around the corner

Production Time

  • 12 weeks half-time = Around 240 hours.

Engine

  • The Game Engine

The Team

  • 3 Level Designers

  • 3 Artists

  • 2 Animators

  • 5 Programmers

My Contribution

  • Project coordinator

  • Made moment-by-moment breakdown of all levels with design team

  • Built and propped all levels in a rotating fashion with LD team, with a particular focus on level 4

  • Worked closely with art team to execute sprite-heavy 2.5D art style

  • Tuned player mechanics as member of Player task force

PROJECT highlights

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