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WHEN YOU SEE ME, cry

Adventure

Guardian of the desert: rise from your slumber! Fight robbers, reclaim the ancient artifact and outwit devious puzzles to bring it home

PROJECT OVERVIEW

SOS Studios

Production Time

  • 8 weeks half-time = Around 160 hours.

Engine

  • The Game Engine

The Team

  • 2 Level Designers

  • 4 Artists

  • 2 Animators

  • 5 Programmers

  • 3 Audio Designers

My Contribution

  • Project coordinator

  • Made screen-by-screen plan of entire game as LD team

  • Collaborated on level design with particular ownership of first dungeon

  • Worked closely with artists to achieve top-down look in a 3D world

  • Conceptualized and tuned player mechanics as member of Player task force

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PROJECT highlights

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